B-17 The Mighty 8th Redux Dev Blog #1
Aug 25, 2023Welcome aboard followers, new and old.
In this devblog we will show you some comparison shots between the original and the redux and let you know a little more about the team that is working on the Project and the planned early access release date.
Comparison Shots Office
Each update we will share some comparison shots with an original as reference. One of the first things you will notice is a change in aspect ratio from 4:3 to 16:9, the next thing you will be able to appreciate is the additional detail the artists are putting into the new scenes. Below are a few comparison shots of the current work-in-progress for you to soak in.
First up is the “Corridor”. From here you can go into the Briefing Room, Bomber Commander’s Office – and if you have permission, the Squadron Commanders Office and the Operation’s Room.
Original
Redux
Next up is the Bomber Commander Office, where you can check in on your crew files.
Original
Redux
The Squadron Commander’s office is a little more organised and contains files for the crews and bombers along with an in and out tray for your messages.
Original
Redux
The final image we are sharing from the base in this update is the Operations Room. Here a Squadron commander can carefully plan bombing missions.
Original
Redux
Comparison Shot B-17 Interior
In the original game the interiors of the B-17 where a mixture of the B-17 Type G and Type F. So, whilst we are striving for authenticity there are still some concessions, we are making to ensure the game remains true to the original.
The first interior from B-17 we are sharing is the Nose, where you will see the famous Norden Bombsight, Navigation table, you will notice the cheek turrets are missing in the redux image, but rest assured they will be there in the final game.
Original
Redux
Team Updates
The other piece of exciting news and that we are happy to announce is that two members of the original development team at Wayward Designs have joined us on this journey. Chris Keegan, who was the programming director on the original game and Ken Hall, who assisted with many roles within the art, technical art, and research department for the original game. They also worked on many features which did not make it into the final game, and we are hoping to share those features with you in future updates.
Q4 Early Access Release
The game will be entering Early Access in the fourth quarter of 2023. The goal is to have the main campaigns playable with continued improvements and additional new features and campaigns to be added during the Early Access period.
The Regensburg Raid Part 1:
This week we are sharing the first three pages of a comic that we are working as a companion piece to the B-17 games, check future dev blogs for more pages.
Thanks for your support so far…
If you’ve read this far. Thanks for sticking with it. Don’t forget to Wishlist the game and follow us to see future devblogs. If you have any friends and family who were fans of the original, please feel free to spread the world. We’d love to see them in skies at the end of the year too.