
Knights of Frontier Valley, Game Updates and More!
Mar 18, 2025Welcome to issue 20, and thank you so much for sticking with us! We know some of you are eagerly awaiting updates on our future and announced games. While there may not have been recent development news, please rest assured that work is still moving forward. Some of our teams are just a bit more reserved when it comes to sharing progress.
Announcements
The Spring Sale is in full swing, with discounts available across our entire catalog! Be sure to visit the MicroProse Steam Hub to explore and rediscover some of the amazing games we've released over the past few years.
Knights of Frontier Valley
Exciting news! We're thrilled to share that MicroProse is officially the publisher for Knights of Frontier Valley. Stay tuned for more updates as we embark on this exciting journey together!
BattleFall: State of Conflict
BattleFall entered Early Access this week, marking an exciting milestone! We've also shared supporting posts detailing what Early Access offers and outlining the planned development roadmap. We can't wait for you to dive in!
Development Updates
Neyyah
"Aaron extends his heartfelt thanks to everyone who played the recent demo and took the time to share their feedback. Your input has been invaluable as the team works on final touches for the game, which remains on track for its 2025 release.
Task Force Admiral
The team has introduced exciting new stretch goals and updated the demo! For anyone still undecided about grabbing the boxed edition, consider this your sign to visit the Kickstarter page and catch up on all the latest updates.
Tiny Combat Arena
Get ready to jump back into the cockpit with an exciting development update from Why485! Dive into the details of the new modding support features and catch an exclusive sneak peek at the upcoming map set to debut in Tiny Combat Arena.
Game Updates
BattleFall
The initial set of improvements has been implemented, and the team are excited to share an update on what lies ahead.
Boat Crew
"The Battlespace Control update is officially live for all users! A big thank you to everyone who participated in testing the experimental build over the past few weeks—it’s been invaluable. If you’ve been waiting to dive into editing your own scenarios in Boat Crew, now’s the perfect time to jump back in and explore the new features.
EXFIL
There’s been a noticeable increase in reports of enemy factions engaging players across the various EXFIL modes. Additionally, the AI difficulty is now adjustable on each server, allowing you to tailor the experience to perfectly suit your preferences.
Forgotten But Unbroken
This update introduces the ability to sneak past German guards by disguising yourself in their uniforms. For those who prefer a stealthy approach to missions, this adds more options to your toolkit. To learn more about this and other updates, check out the link below.
Second Front
Hexdraw has been hard at work advancing Second Front, and this update introduces the ability to throw TNT to adjacent tiles. Be cautious—the AI can use TNT too, so stay alert! As with all actions in Second Front, success isn't guaranteed, and occasionally you might encounter duds. For a full breakdown of the changes, check out the detailed notes below.
Tiny Combat Arena
This latest patch introduces Steam Workshop integration and a mod manager, making it easier than ever to customize your experience. There’s much more packed into this update, so be sure to dive into the full patch notes for all the details!
Urban Strife
The team has been diligently addressing feedback and going the extra mile to ensure that your save files remain intact as the game evolves during Early Access. Your continued support and input mean the world to us!