Urban Strife - Patch Notes - January 6th, 2025
Jan 06, 2025A new year and a new patch, with much needed changes to the animation system, rifle mods and more bug fixes
ANIMATION IMPROVEMENTS
We continued optimizing our animations in this round, focusing on making them smoother and faster. When an animation is played, it goes through three key stages:
- Blend In: Transition from idle to action animation.
- Action Animation: The actual animation (e.g., healing, reloading).
- Blend Out: The active animation concludes, and the character resumes an idle state.
Some animations require the character to transition to a different idle state at the end (e.g., from standing to crouching). This means the idle animation must be set up correctly before the blend-out phase begins.
In the old system, the blend-out was executed after the action animation last frame ended, adding unneeded delays. With the new system, the blend-out is preloaded during the action animation, allowing the character to transition seamlessly into the proper state when the active animation finishes.
BONUS: This also resolves instances where the idle animation remained unchanged, causing the character to "wait" unnecessarily between sequences.
Here’s more improved animation sets:
- Reload Animation: Smoother blending and faster transitions.
- Healing Animation: Faster and adapted for different stances.
- Peeking from Cover Animation: Completely redone and now much quicker.
INVENTORY/WEAPONS
- Added recipes to break melee weapons into shelter materials (you can simply right-click and break them, if you can't check recipe for required tool)
- Added rifle silencer for the .22LR Plinker rifle, which becomes the first multi-attachment weapon (can also take a 1x scope)
- Changed the inventory picture for 1x and 8x scopes and gun & rifle silencers
REPORTED BUGS FIXED
- Loot Backpacks: Fixed an issue where backpacks spawned under stairs. They now appear correctly on top.
- Courhouse Map: Removed the locked door from the old location of lost tourists, room is now freely accessible.
- Courthouse Map: Judge podium is now accessible and lootable
- Melee Overwatch: Can now be properly set in tight spaces, covering all potential attack angles for better protection.
- Zoom Levels: Fixed automatic zoom in areas with tall buildings (e.g., graveyard mausoleums). Roofs now blend properly.
- Door Breaking Sounds: The sound effect now propagates correctly on both sides of the door.
- Shooting Position Alignment: Fixed cases where characters not aligned to cover would shoot at walls from a crouch instead of adjusting to a proper firing position.
FEATURES COMING NEXT
- Shelter Crafting: Workbench upgrades for more efficient crafting.
- Optimized Item Stacks: Reduced memory usage for inventory management.
- Additional Keybinds/Shortcuts: Including middle mouse button rotation.
- Inventory Accessibility Upgrades: Streamlined navigation and faster item management.
- Donate Tabs: Quicker switching between resource managers.
MAPS COMING NEXT
- Federal Map: Includes FBI agents, strange new zombies, and a shady group called The Firm. Bonus: a new city encounter map.
- Scrapyard Map: Features a new biker faction, a traveling cage fighting tournament, and other surprises.